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It is apparent that players of violent video games do not target at a specific audience, but they get sold to all potential customers in the market.Some of the positive effects of violent video games include; allowing children to improve their computer literacy and player’s manual dexterity.Many people spend much time away from family and other hobbies and the students score low grades and read less.
It is apparent that violent games end up rewarding violent behavior whereby the players get positive comments such as nice shot; they advance to different levels of violence.
Some people watch violent video games for fun, whereby because players believe that they are cathartic and players release their anger in a manner that is harmless.
The more children get exposed to violent video games, the more they get affected by them (Anderson, Douglas & Katherine, 37).
Violent images of video games also affect children with behavior and emotional problems whereby some develop bad dreams as they sleep, just to scare them.
Violent video games resolve anxiety inappropriately through its externalization, thus many children having anxiety internalize it instead of sharing with other people, talking about it or expressing it emotionally through crying.
Such children can kick even a wall, become mean to whatever they find around such as a dog or a pet or attack anything as a way of releasing the anxiety.
People stop having humanity as they handle other people because of watching the violent video games whereby they practice the fact of the game in their real life and as they live with other people.
Violent video games are not the same as movies, but the players behave as if they are acting and practicing real violence.
Violent video games involve war where there is mass shooting and killing of people and people slaughter.
These games involve a tit for tat behavior where a particular group or individual acts with anger towards the other one and the target victims are killed aimlessly.